AI Insights · Timothy · July 2022
Top 5 Historical Games on Android in the US: Q2 2022 Performance
Discover the performance trends of the top 5 historical games on Android in the United States during Q2 2022, including revenue, downloads, and active users.
During the second quarter of 2022, the top 5 historical games on Android in the United States showed varying trends in revenue, downloads, and active users. Here’s a closer look at their performance based on data from Sensor Tower.
Royal Match from Dream Games, Ltd. saw a consistent increase in weekly revenue, starting from approximately $1.2M at the end of March and reaching around $1.4M by the end of June. Weekly downloads fluctuated, peaking at 45K at the beginning of the quarter and settling around 34K by the end of June. Active users showed growth, moving from 110K at the end of March to 127K by the end of June.
LilithGames’ Rise of Kingdoms: Lost Crusade experienced a varied revenue trend, peaking at about $1.1M in late May but dropping to approximately $605K by the end of June. Downloads fluctuated significantly, with a notable peak of 22K in mid-June. Active users saw a general decline from 87K at the end of March to about 77K by the end of June.
Rise of Castles: Ice and Fire by Long Tech Network Limited had a dynamic revenue pattern, peaking at roughly $1M in late April but dropping to around $558K by the end of June. Weekly downloads showed a notable increase early in the quarter, reaching 24K in mid-April, before stabilizing to around 8K by the end of June. Active users fluctuated, peaking at 60K in mid-April and ending the quarter at approximately 39K.
June's Journey: Hidden Objects from Wooga saw a stable revenue trend, fluctuating around $600K to $700K throughout the quarter, with a peak of about $751K in early May. Downloads remained steady, ranging between 16K and 20K per week. Active users stayed relatively constant, hovering around 200K throughout the quarter.
FunPlus International AG’s Guns of Glory: Lost Island had a revenue trend that decreased slightly from about $533K at the end of March to approximately $416K by the end of June. Weekly downloads remained relatively consistent, ranging from 5K to 8K. Active users showed a declining trend, starting from 22K at the end of March and dropping to about 17K by the end of June.
These insights are based on data from Sensor Tower. For more detailed insights and data, visit Sensor Tower.